* neuromarketing ( psychological ): Pepsi vs. Coke Challenge- When people were asked to taste test both Pepsi and Coke without knowing which was which, more people said they liked the taste of Pepsi better. However, when the same people knew which soda was which, more people stated that they liked Coke better. This is due to Coke's method of advertising-they create better quality, more memorable advertisements that consumers connect more with mentally.
* emotional branding: Disneyland advertises their amusement park as "The Happiest Place on Earth." This connects with consumers emotions, influencing them to trust and believe that they will have a good, happy, exciting time at Disneyland.
* branding/creating a culture around a brand: Apple focuses on how it is the better option compared to a PC. The Apple company brands itself as being more innovative, more user-friendly, more hip, and better quality.
* narrowcasting: Satellite Radio is an example of narrowcasting because it only reaches a narrow audience (in this case, those who paid for it) rather than the general audience
* rhetorical marketing: An example of this is how the "War in Iraq" has been changed to "The War on Terror." The change of wording influences and persuades people to agree more.
* under the radar marketing: Unlike mainstream forms of marketing such as TV and magazines, Twitter is an example of under the radar marketing. Companies can create Twitter accounts to advertise their products through Tweets.
* across-media marketing: Starbucks is a very well-known brand due to its across-media marketing strategies. Advertisements are displayed through magazines, newspapers, television, and the Internet.
* product placement across media: Apple is an example of product placement across media as well. Throughout different movies and TV shows, characters are shown using different Apple products including laptops, itunes, iPods, etc
*guerilla marketing: The brand, Obey uses guerilla marketing. Stickers, posters, and graffiti art of Andre the Giant, and simply the word "obey" have been displayed on random places throughout cities around the world. These unique forms of ads have unclear messages forcing viewers to use their imagination.
*viral marketing: The movie, Cloverfield used viral marketing. Actual Myspace pages were created for the fictional characters and actual website were created for fictional companies that were alluded to in the movie
Tuesday, November 30, 2010
Tuesday, November 16, 2010
Monday, November 1, 2010
Is democracy threatened by the unchecked nature of the Internet?
1. Based on this debate and previous readings What Definition of democracy do you feel is most fitting for us to use in-conjunction our growing reliance and integration of digital networked technologies?
One definition of democracy is “the practice and principles of social equality” (Oxford American Dictionary). This definition ties in well with our growing reliance and integration of digital networked technologies. Everyone from amateurs to professionals have the right and the ability to upload any sort of content to the Internet (videos, pictures, personal blogs, etc). In addition, anyone has the ability to access this information on the Internet. While Keen believes this is killing our society because it leads to amateurs "running the show" and to everyone simultaneously broadcasting themselves rather than listening to each other, I agree with Jimmy Wales’ opinion. The website he created, wikipedia.com, “is a multilingual, web-based, free-content encyclopedia project based on an openly-edited model.” This explanation of what this website is about matches perfectly with the definition of democracy and how it has influenced the uses and content of the Internet.
2. How does your answer to #1 fit into the unchecked nature of Web 2.0 technologies, and what are some tangible examples of this? Do you feel this is an important issue that needs to be addressed further?
The fact that Web 2.0 technologies are unchecked relates to democracy in that individuals are able to post pretty much whatever they want on the Internet, which ties into freedom of speech. Websites such as facebook.com are unregulated in the sense that users do not need permission to upload pictures, or make posts; users can edit their name, hometown, interests, relationship statuses, etc to whatever they want whether it’s true or not. I don’t believe this is an issue that needs to be addressed because as long as people are aware of the nature of the Internet, they should be able to regulate themselves and make their own decisions based on what is true or not. People just have to know that not everything on the Internet is true.
3. Define and describe the phenomenon of the Media echo-chamber as described in the Internet Debates. What are some examples of this silo effect, and do you believe it is an issue that needs to be addressed? Why or Why not?
The media echo chamber has to do with the idea of a specific “space” in which information and ideas are being communicated. It is a type of silo effect because often times one media chamber will report on an issue with a biased opinion but leading people to believe it is fact and causing other media outlets to copy and transmit the same (untrue) information. This lack of communication and miscommunication is an issue that needs to be addressed because individuals will believe this false information to be true since there are multiple sources reinforcing it.
4. What are some ways that expertise and authority could be (or is being) enforced on the internet? Who would be behind these forces? Why do you believe are they are needed or not needed?
Although websites such as Wikipedia and Facebook enforce the idea of democracy, to some extent there is authority regulating it. On Wikipedia, even though any individual can add to or create a defintion, the admin of the website are able to remove it if it is false. Similarly on Facebook, the authority is able to regulate activity such as removing certain content. On Facebook, individuals can report other users’ photos which will notify the authority who will then take action if needed. The people behind these forces should be the creator of the specific website. I think they are needed to a certain extent, as they are present now but I don’t believe greater authority needs to be enforced because then this would take away from the idea that the Internet is democratized.
6. Give a through example of an adaptation or improvement made by a of a social, political, or cultural group, government, business or individual to keep up with changing nature of the internet.
More and more people are watching TV shows on the Internet rather than on their actual televisions. The website hulu.com was created to enable individuals to access these shows online, legally and for free. Television networks and creators of shows realize that in order to maintain ratings, it is necessary to adapt and keep up with the Internet. They are still making money because Hulu incorporates short ads into the shows that viewers are forced to watch. There are also ads on the sides of pages.
7. Is democracy threatened by the unchecked nature of the internet?
No, I don’t believe that democracy is threatened by the unchecked nature of the Internet but rather that the two concepts go hand in had. If the Internet were checked, controlled, and restrained, it would take away from the idea that it is a democracy. There would be no Freedom of Speech and not everyone on the Internet would be equal. Internet users should be aware of the Internet and should be able to behave accordingly and regulate themselves.
Monday, October 11, 2010
The Great Seduction
1. How does Keen define Democratized media, and what are his main issues with this trend? use examples from the web in the form of links.
Basically, Keen defines the democratization of media as the "Great Seduction." Democratized media encompasses the idea that in a democracy, every one is equal--on the Internet, all users (mostly amateurs) have the ability and freedom to broadcast themselves. However, because people simultaneously hog the limelight via the Internet, the "law of Digital Darwinism" has resulted, meaning that only the loudest and most opinionated will survive. Because democracy has revolutionary potential, it was thought that Web 2.0 would bring more depth of information, more global perspective, more unbiased opinion from dispassionate observers, all to more people. These are all factors of how democratized media seduces users. However, Keen believes this is all a mask to what Web 2.0 is actually delivering. Keen expresses his issues with democratization, which include: how it results in "sheer noise" of millions and millions of bloggers all self-advocating, how it destroys the ranks and lines of professionals and amateurs, how it leads to plagiarism or deceit, how it creates ambiguity about authorship or ownership, and how the value and existence of traditional books are declining. There are many more points of issue that Keen discusses, yet his main point is that although democratization appears to be helpful and luxurious, it leads to amateurs "running the show" and to everyone simultaneously broadcasting themselves rather than listening to each other.
This is an example of how anonymity causes confusion about ownership:
http://www.facebook.com/jackinthebox?v=wall
Jack, the mascot of Jack in the Box, is a fictional character who has a page on Facebook where "he" provides personal background information as well as creates status updates that usually don't even have to do with the restaurant. Because he is fictional, who actually "owns" this content?
Basically, Keen defines the democratization of media as the "Great Seduction." Democratized media encompasses the idea that in a democracy, every one is equal--on the Internet, all users (mostly amateurs) have the ability and freedom to broadcast themselves. However, because people simultaneously hog the limelight via the Internet, the "law of Digital Darwinism" has resulted, meaning that only the loudest and most opinionated will survive. Because democracy has revolutionary potential, it was thought that Web 2.0 would bring more depth of information, more global perspective, more unbiased opinion from dispassionate observers, all to more people. These are all factors of how democratized media seduces users. However, Keen believes this is all a mask to what Web 2.0 is actually delivering. Keen expresses his issues with democratization, which include: how it results in "sheer noise" of millions and millions of bloggers all self-advocating, how it destroys the ranks and lines of professionals and amateurs, how it leads to plagiarism or deceit, how it creates ambiguity about authorship or ownership, and how the value and existence of traditional books are declining. There are many more points of issue that Keen discusses, yet his main point is that although democratization appears to be helpful and luxurious, it leads to amateurs "running the show" and to everyone simultaneously broadcasting themselves rather than listening to each other.
This is an example of how anonymity causes confusion about ownership:
http://www.facebook.com/jackinthebox?v=wall
Jack, the mascot of Jack in the Box, is a fictional character who has a page on Facebook where "he" provides personal background information as well as creates status updates that usually don't even have to do with the restaurant. Because he is fictional, who actually "owns" this content?
2. Compare and Contrast Keens take on Social Media with Douglas Rushkoff's. Which one speaks to you and your own experiences and why?
Both Keen and Rushkoff make valid points that support their opinion on Social Media. Keen sees new media with more of a negative perspective, explaining how it undermines truth, discourages civic discourse, and devalues talent and expertise. On the other hand, Rushkoff is more skeptical of new media rather than oppositional of it. He explores many aspects of the evolving media and how it affects users' behaviors. In Digital Nation, I feel that Rushkoff presented both positive and negative aspects of social media. Therefore, I agree more with Rushkoff because he focuses more on how new media has provided more interconnected means of communication (whether it be positive or negative). I don't believe that the Internet is "killing our culture" like Keen advocates, but I believe it is causing our culture and humanity to evolve in both good and bad ways.
Thursday, October 7, 2010
Response
Responded to Marc Friedman's post, "Whither the Individual"
http://marcfriedmanmedlit.blogspot.com/2010/10/whither-individual.html
http://marcfriedmanmedlit.blogspot.com/2010/10/whither-individual.html
Friday, October 1, 2010
Whither the Individual?
As individuals join groups and social networking sites on the Internet, people are becoming more closely connected then ever before, causing conformity in some aspects but also creating new ways for individuals to express their unique identity. It does not have to be looked at in either a good or a bad way, but rather as the next step in the process of evolution of humanity and our society.
Because the Internet is still a relatively new and constantly developing innovation, people will always continue to question its impact on both the individuals and the society as a whole. Before the Internet and Web 2.0, groups and social organizations existed only in real, concrete, tangible life. People could argue how even these networks of people in real life cause conformity and loss of personal identity, causing members to become a part of one collective organism. However, this is the way society works, have always worked, and inevitably will always work.
Before Facebook, before the Internet, and before advanced technology, in the 1800s, August Comte, who was both a philosopher and a sociologist, compared society to a “collective organism.” A collective organism is an organism made up of many organs or parts. Thus, with society as the collective organism, each individual is an organ that must interact, work together, and influence each other in order to create a society. Comte also added that man is not the only type of organ that makes up society but also aspects such as knowledge, cultural ideas and ideals, generations, and values help to create the collective organism of society. Comte believed that, “man exists as man only by participation in the life of humanity” which means that individuals and society will always naturally be tied together. By recognizing Comte’s beliefs from the 1800s, we see that individuals have always been members of a whole and that this is not some negative new occurrence that the Internet has brought about. Social groups with a high influence on its members have always been around.
Because these social groups and networks now exist on the Internet, interconnection has been hyper-activated. There is a greater and faster flow of information that is being spread to more and more people. This adds so many more ideas, thoughts, creativity, and productions to not only cyber world, but the real world as well, that while in some aspects individuals seem to be conforming. But in other ways, individuals are expanding and extending their identities. Even with sites such as Facebook, although all users have to stick to the same exact layout, there are still so many ways to remain an individual. There are multiple sections where users can write about themselves, their interests, favorite quotations, etc. Each user can upload personal photos to which they can add captions and users can “like” different pages as well. Finally, with status updates, users can individualize themselves by writing whatever they want, their “reflection”—something they are currently doing, something they are thinking, a quote, a joke, an opinion on a current event or politics; they could post a link of a picture, a song, a video, a personal blog, or any other website.
In the documentary, A Digital Nation, it shows how the Internet is highly used all over the world. In South Korea, Internet addiction is so bad that Internet Recovery Camps have been created to rehabilitate teenagers who have disengaged from the real world due to overuse of the online world. Internet Cafes also exist in Korea in which rows and rows of computers are constantly in use 24/7 by mostly teenagers playing online games. Although these aren’t the typical online groups such as Facebook, so many teens are being sucked into the cookie cutter stereotype of a gamer. They have conformed to this sense of only feeling the need to interact with each other through cyber space. In the real world to an observer, each gamer seems like the same exact person who sits at the computer and stares at the screen for hours, expressionless, and merely clicking and pressing buttons. However, in the online world for these gamers, each player has a different persona, each player has a different mindset, different tactics and techniques, and a different perception. In some games, gamers are even able to design what their online player looks from skin color, to eye color, to height. Thus, although an individual’s personal identity seems to be stripped of personal traits while entranced by online games, each gamer still holds an identity in cyber world.
Digital Nation also explained that cyberspace players/characters are used in the professional workplace as well. Instead of flying halfway across the globe for a conference, professionals can now meet online and hold a meeting in a digitally created office. Each person creates an online character that replicates themselves, down to facial features and even a particular outfit. This shows how Internet users are not always surrendering their personal identity but instead just transferring it into cyber world.
In the documentary, a computer expert explained that altering one’s height in cyber world could impact his ability to make business deals in the real world. For example if a man’s height in real life were 5’7’’, he could alter his online character to make him appear 6 feet—taller than his opponent. Because he is taller he seems more dominant and more intimidating, helping him to win the business negotiation. Then when the two meet in person, even though the man is actually shorter than his opponent, he will still be the successful one of the business deal because of the impressions made during the previous online experience. This is an innovative way of how people can not only expand and extend their identity but also alter it, with the help of the Internet.
Therefore, I believe that online social networking sites connect people and force them to conform in certain ways, yet because the Internet is so dynamic, I don’t think users should feel the loss of ego or personal space. There are so many new ways in which people can express their identity and through so many different mediums. However, just the fact that everyone is jumping on the bandwagon to join online social groups and get as much use out of the Internet as possible, shows conformity. Conformity and society is a natural part of life. Without the Internet, people were already participating as members of a collective organism. And now with the Internet, these members have become hyper-activated. It’s just the next step in the process of evolution of humanity; each member of the collective organism and the collective organism as a whole will learn to and be forced to adapt to this natural change.
Rushkoff and Dretzin's Digital Nation
Tuesday, September 28, 2010
"Whither the Individual?" part 1
Whither the Individual?
As we join groups and social networks from affinity sites to Facebook, are we extending and expanding identities, or increasingly conforming to the cookie-cutter profiles demanded of these interfaces? Is the loss of "personal space" and "reflection" so many users complain of merely the necessary surrender of "ego" as we learn to participate as members of a more evolved "collective organism" of "hyper-people?"
Because the Internet is still a relatively new and a constantly developing innovation, people will always continue to questions its impact on both the individuals and the society as a whole. Before the Internet and Web 2.0, groups and social organizations existed only in real, concrete, tangible life. People could argue how even these networks of people in real life cause conformity and loss of personal identity, causing members to become a part of one collective organism. However, this is the way society works, have always worked, and inevitably will always work—which is not necessarily a bad thing but rather just an aspect of humanity and evolution.
Because these social groups and networks now exist on the Internet, interconnection has been hyper-activated. There is a greater and faster flow of information that is being spread to more and more people. This adds so many more ideas, thoughts, creativity, and productions to not only cyber world, but the real world as well, that while in some aspects individuals seem to be conforming. But in other ways, individuals are expanding and extending their identities. Even with sites such as Facebook, although all users have to stick to the same exact layout, there are still so many ways to still be an individual. There are multiple sections where users can write about themselves, their interests, favorite quotations, etc. Each user can upload personal photos to which they can add captions and users can “like” different pages as well. Finally, with status updates, users can individualize themselves by writing whatever they want, their “reflection”—something they are currently doing, something they are thinking, a quote, a joke, they could post a link of a picture, a song, a video, a personal blog, or any other website
Therefore, I believe that online social networking sites connect people and force them to conform in certain ways yet because the Internet is so dynamic, I don’t think users should feel the loss of ego or personal space. Without the Internet, people were already participating as members of a collective organism. And now with the Internet, these members have become hyper-activated. It’s just the next step in the process of evolution of humanity; each member of the collective organism and the collective organism as a whole will learn to and be forced to adapt to this natural change.
Tuesday, September 21, 2010
social media
1. Today many TV shows and advertisements try to look amateurish or "homegrown" to emulate what is often seen on the Web. Do you think professional production values will continue to drop, or do you think amateur user-generated content will get better over time? WHY?
Right now websites such as YouTube, that allow non-professionals and non-experts to produce media, are trendy and are growing more and more popular. Because of this, so many amateurs produce and publicize their amateur advertisement. Professional advertisement agencies have to learn to mirror society's behaviors and wants/needs in order to create an ad that will specifically appeal and connect with the audience/society. Therefore, because professional advertisements are mainly only emulating these home-made productions in order to relate to society's trends, I believe that the amount of ads and shows with the "amateurish style" will diminish over time.
As for home-made looking productions actually generated by amateurs, I think that the content will get better over time as well. In the article "Social Media and Web 2.0," it is mentioned that one of the five fundamental ways in which people's media habits are changing is "choice." One aspect of "choice" is that because Social Media provides so many more options and choices, different media types and channels are competing with each other for the attention of the audience. Having this in mind, I believe that the audience would choose to view higher quality productions more so then those of non-professionals which over time will cause the low quality content to be viewed less and thus, diminish.
2. What social media sites do you find yourself using the most, and why? In your opinion why is Facebook so much more successful than MySpace, and do you think Facebook is "here to stay" for the long term.
Personally, Facebook is the social media site that I use the most. It is currently the most popular one, allowing me to connect and communicate with the maximum amount of friends as possible. It is also very dynamic, interactive, and user-friendly.
I believe that Facebook is much more successful than MySpace because it embodies more of a professional aspect. Even just the layout of Facebook is a lot more organized and clean cut. Facebook provides to a larger audience than Myspace does. Myspace generally appeals to younger age groups who are more concerned about decorating their profile rather than networking with friends, schools, and companies. Myspace also focusses more on just musicians and bands. There are so many more aspects to Facebook and so many more security settings and tools allowing users to personally decide what other users can view. In the article, it explains that Facebook rapidly overtook Myspace because of the way it expanded; at first it was only available to Harvard Students, then students of all Ive Leage Schools, then to any college student, to high school students, to companies, and then finally to anyone over the age of thirteen.
I think Facebook is here to stay, although I do think it will continue to develop, change, and expand overtime. Facebook will need to think of ways in order to maintain the interest of its dynamic audience and to compete with up and coming competitors. I think Facebook is capable of doing this because it has been for about seven years already. I think Facebook is going to become bigger with more users, and more branches that will interconnect more of the cyberspace, maybe become more of a search engine.
3. Why is transparency such an important concept in the Social Media world? Is it MORE or LESS important in the offline world? Why?
Transparency is a very important thing to be aware of when in the Social Media world more so than when in the offline world. In a way, transparency is the ability and to what extent other people or companies can read you; it's the amount of personal information gathered from a user and how easily it is to obtain. Transparency also has to do with websites ability to affect users behavior. In both worlds, people have to be very careful of information they reveal because it can be leaked to those seeking to take dishonest advantage of the information. Transparency is a bigger deal in the social media world because like we all know, information is spread much more rapidly and to a larger amount of people via the Internet.
Friday, September 17, 2010
Tuesday, September 14, 2010
McLuhan Photoshop FInal Post
According to McLuhan, "the medium is the message." This means that the medium impacts the behavior of a society or individual more so than the actual content of the message does. McLuhan explains that the message is the "change of scale or pace or pattern" of an individual or society. In this case, with Pandora Radio as the medium, the message is the way it interconnects users and artists very rapidly in what seems like an infinite music world. Pandora speeds up networking of artists--their name, info, and songs reach more listeners at a faster pace. Different unknown and unfamiliar artists are introduced to specific listeners who are guaranteed to like their music. This broadens their fan bases, greatly helping them to become well known. Pandora users obtain a greater knowledge, awareness, and appreciation for more music. Because all the information about the music is directly provided, it allows users to form sort of a customer relationship with the artist, ensuing the users to become loyal listeners. Pandora also allows listeners to share music stations with friends--even further helping people to become more interconnected with and in the music world. While this is the message, the content that is being transmitted to listeners include songs, information about the songs, lyrics, information about the artists, and information about upcoming music events.
I created my photoshop image to relate to Pandora's Box. It shows that when this website is used, a ton of music is suddenly and rapidly released. The globe with headphones shows how such a vast amount of people are interconnected with the music world with the help of Pandora. The background made up of a variety of album covers represents the vast amount of music Pandora plays.
photoshop assignment
media source: Pandora Internet Radio
content: both personalized and pre-made radio stations, music, songs, artists, information about songs and artists, lyrics, concert listings, and audio and visual advertisements for other companies. This website is interactive--it encourages feedback from each individual user and is easy to navigate around on
focus: how is Pandora better than regular radio? How does it greatly benefit both the artists and listeners? Pandora speeds up networking of artists--their name, info, and songs reach more listeners at a faster pace. Unknown and unfamiliar artists are introduced to listeners who are guaranteed to like the music. This broadens their fan bases and helps them to become well known. Pandora users obtain a greater knowledge awareness, and appreciation for more music. Because all the information about the music is directyl provided, it allows users to form a consumer relationship with the artist ensuing the users to become loyal listeners. Pandora also allows listeners to share music stations with friends--even further helping people to become more interconnected with and in the music world. Users are allowed to listen up to 40 hours of music per month for free. This is unlike illegal downloading, however, because ads promoted on the website help pay for bills.
layers for photoshop product:
content: both personalized and pre-made radio stations, music, songs, artists, information about songs and artists, lyrics, concert listings, and audio and visual advertisements for other companies. This website is interactive--it encourages feedback from each individual user and is easy to navigate around on
focus: how is Pandora better than regular radio? How does it greatly benefit both the artists and listeners? Pandora speeds up networking of artists--their name, info, and songs reach more listeners at a faster pace. Unknown and unfamiliar artists are introduced to listeners who are guaranteed to like the music. This broadens their fan bases and helps them to become well known. Pandora users obtain a greater knowledge awareness, and appreciation for more music. Because all the information about the music is directyl provided, it allows users to form a consumer relationship with the artist ensuing the users to become loyal listeners. Pandora also allows listeners to share music stations with friends--even further helping people to become more interconnected with and in the music world. Users are allowed to listen up to 40 hours of music per month for free. This is unlike illegal downloading, however, because ads promoted on the website help pay for bills.
layers for photoshop product:
Thursday, September 9, 2010
Pandora Radio
Pandora is made possible by the Music Genome Project--the most inclusive and sophisticated taxonomy of musical information. Pandora is a very interactive and integrative website with the main purpose of an internet radio service. However, it is highly unlike the original radio that we are used to listening to in the car. Pandora personalizes stations for each individual user based on what the user likes. The single mission of this website is to play only music the user will love. A user is able to create up to 100 unique stations--each can be refined through different applications until the user is content.
Pandora does not only play music but it provides a vast amount of information about the artists, songs, and genres. It provides lyrics to the songs, a list of similar artists to who the user is currently listening, information about upcoming music festivals, and more. For the free version of Pandora, audio ads are played in order to help pay for bills. Ads displayed on Pandora change and are chosen accordingly to target specific users.
According to McLuhan, "the medium is the message." This means that the message is the different ways an individual or a society is impacted by the type of medium used; the message is the "change of scale or pace or pattern." McLuhan argues that the medium is more important than content because the medium is what affects human interaction and behavior in a society. Therefore, Pandora Radio is the medium. The content is the music (radio stations, songs, artists) and information about the music. And most importantly, the message is an increase in music awareness to all users, promotion (and discovery) of specific artists and bands, a decrease in demand for buying or downloading music, and less use of regular AM/FM radio.
Pandora does not only play music but it provides a vast amount of information about the artists, songs, and genres. It provides lyrics to the songs, a list of similar artists to who the user is currently listening, information about upcoming music festivals, and more. For the free version of Pandora, audio ads are played in order to help pay for bills. Ads displayed on Pandora change and are chosen accordingly to target specific users.
According to McLuhan, "the medium is the message." This means that the message is the different ways an individual or a society is impacted by the type of medium used; the message is the "change of scale or pace or pattern." McLuhan argues that the medium is more important than content because the medium is what affects human interaction and behavior in a society. Therefore, Pandora Radio is the medium. The content is the music (radio stations, songs, artists) and information about the music. And most importantly, the message is an increase in music awareness to all users, promotion (and discovery) of specific artists and bands, a decrease in demand for buying or downloading music, and less use of regular AM/FM radio.
Monday, September 6, 2010
New Media
Pandora radio is the personalized internet radio service that helps users find new music based on their old and current favorites. Each user creates their own profile on which unique radio stations are created and saved.
Not only is Pandora a form of communication in that it plays songs and promotes artists to the users, but it also is a form of advertisement. Pandora displays ads from certain companies that are targeted at the user. This shows how one medium could contain other media.
YouTube is an online community where videos can be uploaded, watched and shared. Because YouTube allows anyone to upload home made videos, it is a type of new media that allows even non-experts to communicate with the public. This website is a medium that shapes and controls the scale and form of human action and integration, which is an example of Marshall McLuhan's theory, "the medium is the message" because without the website, the content (videos, comments, users' own channels, etc.) would not exist.
The iPhone 4 as a medium itself contains so many more forms of media such as text messaging to friends, browsing the internet, and playing music. With the iPhone 4, it is also possible to video chat. This allows people to communicate long distance not only by talking but also by seeing one another, allowing for nonverbal communication. Therefore, the ability to video chat on a portable device shows how mediums are extensions of humans and their physical senses (another theory by McLuhan).
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